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 <title>Samoth - FAQ - Comments</title>
 <link>http://samoth.org/FAQ</link>
 <description>Comments for &quot;FAQ&quot;</description>
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<item>
 <title>FAQ</title>
 <link>http://samoth.org/FAQ</link>
 <description>&lt;p&gt;This is the Samoth&#039;s FAQ. If you don&#039;t find an answer in this, ask for it in the forums.&lt;/p&gt;
&lt;p&gt;&lt;a name=&quot;wii&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;What is it ?&lt;/h1&gt;
&lt;p&gt;Samoth is a RPG project, started in 2004, whose aim is to become a videogame like we&#039;ve craved for : crazy, funny, pleasant to play, and full of subliminal messages enticing people to send us their money.&lt;br /&gt;
All that in a medieval-fantasy universe, and as flexible as possible.&lt;br /&gt;
&lt;em&gt;Full name :&lt;/em&gt; Samoth&#039;s Another Magic &amp;amp; Oneiric Territory of Hope. Which seems rather ... cabbalistic, but we like it.&lt;br /&gt;
&lt;strong&gt;Kind of game :&lt;/strong&gt; 3D solo RPG, with a FPS or TPS view.&lt;br /&gt;
&lt;strong&gt;Programming language &lt;/strong&gt; C++&lt;br /&gt;
&lt;strong&gt;Licensing :&lt;/strong&gt;Open Source. See &lt;a href=&quot;?q=FAQ#isf&quot;&gt;below&lt;/a&gt;.&lt;br /&gt;
For further info, you can read the &lt;a href=&quot;?q=wiki/goto/DesignDoc&quot; name=&quot;Game Design Document&quot;&gt;game design overview&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a name=&quot;wag&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;Why a game ?&lt;/h1&gt;
&lt;p&gt;Reasons are simple :&lt;br /&gt;
- &lt;strong&gt;Learning&lt;/strong&gt;. Increasing one&#039;s knowledge is a powerful and universal motivation, and making a game makes learn lots of things.&lt;br /&gt;
- &lt;strong&gt;Fun&lt;/strong&gt;. Working on Samoth isn&#039;t very annoying, I can tell you.&lt;br /&gt;
- &lt;strong&gt;Self-satisfaction&lt;/strong&gt;. Self-explanatory, isn&#039;t it ?&lt;/p&gt;
&lt;p&gt;&lt;a name=&quot;hcip&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;How can I play ?&lt;/h1&gt;
&lt;p&gt;Currently, you &lt;em&gt;can&#039;t&lt;/em&gt;. No playable version has been released yet.&lt;/p&gt;
&lt;p&gt;&lt;a name=&quot;isf&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;Is Samoth &lt;em&gt;free&lt;/em&gt; ?&lt;/h1&gt;
&lt;p&gt;Yes. Samoth is open source, so you can use, modify and redistribute any project file.&lt;/p&gt;
&lt;p&gt;For further information about it :&lt;br /&gt;
- &lt;a href=&quot;http://www.gnu.org/licenses/gpl.html&quot;&gt;GNU General Public License&lt;/a&gt; for source code&lt;br /&gt;
- &lt;a href=&quot;http://www.gnu.org/copyleft/fdl.html&quot;&gt;GNU Free Documentation License&lt;/a&gt; for documentation&lt;br /&gt;
- &lt;a href=&quot;http://creativecommons.org/licenses/by-nc-sa/2.5/&quot;&gt;Common Creative License 2.5&lt;/a&gt; for artistic creations and media.&lt;/p&gt;
&lt;p&gt;&lt;a name=&quot;wwitbd&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;When will it be done ?&lt;/h1&gt;
&lt;p&gt;Oh ... rather a difficult question. There are releases, but there not very much of a game yet.  As a matter of fact, it&#039;s pretty hard to predict things like that. I personnally really have no idea when Samoth will be finished anyway ; so, wait and see ...&lt;/p&gt;
&lt;p&gt;&lt;a name=&quot;wtcu&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;Where to contact us ?&lt;/h1&gt;
&lt;p&gt;People are fond of msn. We aren&#039;t. If you wish to contact us, you can use the contact form (on the left side), or post in the forums (pretty much the same location)&lt;br /&gt;
Or you can connect to irc  : &lt;i&gt;#samoth&lt;/i&gt; on irc.freenode.net. I don&#039;t guarantee there will be anyone, but you&#039;re more likely to find people to talk about Samoth on this channel than on &lt;i&gt;#platypus&lt;/i&gt; .&lt;/p&gt;
</description>
 <comments>http://samoth.org/FAQ#comments</comments>
 <pubDate>Tue, 25 Oct 2005 11:13:22 +0000</pubDate>
 <dc:creator>ceacy</dc:creator>
 <guid isPermaLink="false">37 at http://samoth.org</guid>
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