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 <title>Samoth - Samoth World Editor - Comments</title>
 <link>http://samoth.org/node/342</link>
 <description>Comments for &quot;Samoth World Editor&quot;</description>
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<item>
 <title>Added a new version :</title>
 <link>http://samoth.org/node/342#comment-772</link>
 <description>&lt;p&gt;&lt;p&gt;&lt;a href=&quot;https://sourceforge.net/project/downloading.php?group_id=113790&amp;amp;use_mirror=ovh&amp;amp;filename=SamothWorldEditor-0.11-HNY.zip&amp;amp;71538793&quot; class=&quot;bb-url&quot;&gt;Added a new version&lt;/a&gt; : identical, but built with the latest Ogre version.&lt;/p&gt;
&lt;/p&gt;</description>
 <pubDate>Sun, 07 Jan 2007 20:03:55 +0000</pubDate>
 <dc:creator>ceacy</dc:creator>
 <guid isPermaLink="false">comment 772 at http://samoth.org</guid>
</item>
<item>
 <title>Samoth World Editor</title>
 <link>http://samoth.org/node/342</link>
 <description>&lt;p&gt;A first version of the editor - discussed [&lt;a href=&quot;http://ceacy.free.fr/project/?q=node/293&quot; onclick=&quot;window.open(this.href, &#039;_blank&#039;); return false;&quot;&gt;here&lt;/a&gt;], but in French, so be careful - has been released ! Allowing to edit XML files, .nut scripts and maps, it is likely to be a rather useful tool. A lot of features are still missing, but, of course, the first i catch saying so is going to die in a very slow and painful way.&lt;/p&gt;

        &lt;dd&gt;&lt;dl&gt;
        &lt;dd&gt;[&lt;a href=&quot;http://sourceforge.net/project/showfiles.php?group_id=113790&amp;amp;package_id=156790&amp;amp;release_id=475880&quot; onclick=&quot;window.open(this.href, &#039;_blank&#039;); return false;&quot;&gt;Samothworldeditor-0.1-HNY.zip&lt;/a&gt;] (17 Mo) : source and executable.&lt;/dd&gt;
&lt;/dl&gt;

&lt;p&gt;Unfortunately, for the moment, it&#039;s Windows-only, as I experience some problems between the Gnome Toolkit and Ogre (funny.)&lt;/p&gt;


&lt;h2 id=&quot;toc0&quot;&gt;Happy new year !&lt;/h2&gt;
&lt;p&gt;&amp;lt;!--break--&amp;gt;&lt;/p&gt;

&lt;p&gt;Oh, and as i&#039;m damn sure the README file is very rarely read, i paste it just here. There. Under &lt;em&gt;that&lt;/em&gt; word. &lt;pre&gt;     *********************
     * SamothWorldEditor *
     *********************
            
 &lt;Version 0.1&gt;
  Features :
   * Map loading/creation/saving (the last one almost done, physics still to do)
   * Real-time scene viewing
   * Scene tree edition
   * Node, light, skybox, fog edition
   * Physics creation (from mesh) : done, but useless,
     since they cannot be saved yet.
   
  Controls :
   For node edition, they are very difficult to find :
    - arrow keys, PGUP, END for translation
    - numeric keyboard for rotations
    - &#039;a&#039;,&#039;z&#039;,&#039;e&#039; and &#039;q&#039;,&#039;s&#039;,&#039;d&#039; for scaling (the first three to make the model bigger)
 
  Misc:
   * For skyboxes, skydomes and skyplanes, 3 materials are provided : &quot;Skyboxes/Gray&quot;,
     &quot;Skyboxes/Clouds&quot; and &quot;Skydomes/CloudySky&quot; (in skyboxes.material)
   * Identifiers must be unique, except for nodes where they can be empty.
   * I&#039;m a dolphin.
   * When adding an entity, you can specify a mesh which is not in the list, by its relative
     path (e.g, &quot;village/eglise.mesh&quot; is fine, since media/models/village/eglise.mesh exists)&lt;/pre&gt;&lt;/p&gt;

</description>
 <comments>http://samoth.org/node/342#comments</comments>
 <pubDate>Thu, 04 Jan 2007 20:10:08 +0000</pubDate>
 <dc:creator>ceacy</dc:creator>
 <guid isPermaLink="false">342 at http://samoth.org</guid>
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