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 <title>Samoth - Audio subsystem is available ! - Comments</title>
 <link>http://samoth.org/node/221</link>
 <description>Comments for &quot;Audio subsystem is available !&quot;</description>
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<item>
 <title>Audio subsystem is available !</title>
 <link>http://samoth.org/node/221</link>
 <description>&lt;p&gt;&lt;p&gt;&lt;span style=&quot;float:left&quot;&gt;&lt;img src=&quot;http://upload.wikimedia.org/wikipedia/en/6/69/Fish_xiph_org.png&quot; alt=&quot;&quot; class=&quot;bb-image&quot; /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;As said &lt;a href=&quot;http://ceacy.free.fr/project/?q=node/220&quot; class=&quot;bb-url&quot;&gt;in the forum&lt;/a&gt;, a SoundManager class has been created (and some other stuff, around, too), internally using OpenAL - a free audio library designed for video games. It is now possible to play musics and sound effects.&lt;br /&gt;
Are currently supported only .wav and .ogg files (but, anyway, mp3 is &lt;span style=&quot;font-style:italic&quot;&gt;bad&lt;/span&gt;).&lt;/p&gt;
&lt;p&gt;Sound definitions are stored in .sound files (in xml), but it is also possible to define them on the fly directly in C++.&lt;/p&gt;
&lt;/p&gt;</description>
 <comments>http://samoth.org/node/221#comments</comments>
 <pubDate>Wed, 07 Jun 2006 21:45:18 +0000</pubDate>
 <dc:creator>ceacy</dc:creator>
 <guid isPermaLink="false">221 at http://samoth.org</guid>
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