Welcome on Samoth's website ...

Samoth is an Open Source RPG, started in 2004 by few french students and written in C++. This portal aims at introducing the project, and its progression ; in addition, it allows everyone interested in the conception and development of the game to work as a team: every aspect of Samoth will be discussed on the site.
If you want to participate in the project, please say so on the forum.

Ceacy, a.k.a. me.

Back on tracks !

It's been a long time, but Samoth's back. Several new members, from the ECP (École Centrale Paris), have joined the project, and we're going, in a first time, to rethink a few design points, before resuming the programmation itself.
So, stay tuned ! We sure will :)

News from the front

Despite what you might think because of the huge amount of time since the last news, we have not -yet- moved to Florida with the funds we raised working on Samoth. However, be assured that had we earned enough money, we would have.
Now, the real news. Even if we are still poor, underfed and single, Samoth will be present in September at the FJV 2007, in Paris, thanks to the Game Creators Network. We do have, so, to work on summertime, since we don't want to show a whole piece of nothingness, do we ?

That's why, soon, there will be : a new release, with brand new features ; a new video, with brand new images ; and new stuff, with brand new, uh, stuff.

In the meantime, I managed to have the World Editor working under Linux, and i'm full of joy, happiness and vodka martini.

Enjoy !

New Bùri release : January 2007

After a lot of work and busy nights, we are proud to announce you a new release of the first branch of Samoth. No kidding.
Featuring :
- an improved scene
- a world editor
- particles effects
- physics for some buildings
- scripting
- bugfixes
Of course, you are likely to find much more information in the README, or by asking on the forums or in irc, since i'm so tired i barely can write this news.


Download (for Windows)

There is also a video, if you are reluctant to install something or don't have Windows installed (a Linux version should come soon).

Migrating to TuxFamily.org

The website is currently moving to another server - TuxFamily. Please, sit down and try not to breathe too loud.
Anyway, the ol'good site is still available here.
---
Transfert is finished. Don't look back. Never.

Samoth World Editor

A first version of the editor - discussed here, but in French, so be careful - has been released ! Allowing to edit XML files, .nut scripts and maps, it is likely to be a rather useful tool. A lot of features are still missing, but, of course, the first i catch saying so is going to die in a very slow and painful way.

Samothworldeditor-0.1-HNY.zip (17 Mo) : source and executable.

Unfortunately, for the moment, it's Windows-only, as I experience some problems between the Gnome Toolkit and Ogre (funny.)

Happy new year !

This is the One.

The September Release of Bùri is out ! And we're not late, it's in your head. As usual, read the provided Readme to learn a lot of things, this is only a brief summary :

  • new scene, by Masterconker
  • added configuration editor (executable is in bin/ directory)
  • added ability to turn off sound system, without sgmentation faults.
  • added a PNJ, thanks to trotter. You can even interact a little with him.
  • added a lot of things, but now always visible.

!! Download Bùri - September 2006

Bis repetitita [[http://sourceforge.net/project/showfiles.php?group_id=113790&package_id=155181&release_id=437381|...]

A new version of the Samoth Bùri executable is available in the Sourceforge project's repository, but, unluckily, i'm far too tired to write a decent news. So, read the archive's Readme, and post in the Samoth forums if you've got questions/requests/money.

!! Download Bùri - August 2006

This isn't a "main" release, just a snapshot of the cvs for demonstration's sake.

New binary release

A new version of the Samoth Bùri executable is available in the Sourceforge project's repository. This is a small summary of the changes since the last one :

- the Dwarf model, from Baloo, had to be dropped
- sound system has been integrated (music and sound events)
- a new model has been added to the village demo : the church
- the player is now loaded from file, as well as the map
- when exiting the game, some stuff is saved
- magical effects applying to creatures are implemented

For further info, see the Readme, in the archive. For any feedback, please post in the Samoth forums.

!! Download Bùri - June 2006

IRC Meeting : summary

For a french version, see here.

Were present : Trotter, Masterconker, Ariankh, Ceacy

Were almost present (but not for long) : Noon, Fix

First of all, there were not a lot of people ... i wish Kurt, Djibvongenf, Growsam and Santa Claus weren't missing. Anyway, this is a summary of what we decided :

  • a deadline : the first of september, a binary will be released, with the new version of Bùri and the enhancements it will bring.
  • a set of assignments :
    • Masterconker and Djibvongenf : model a full village, with fifteen or twenty buildings.
    • Ariankh : if needed, help for the texturing.
    • Kurt : finish the Untl'ming model.
    • Noon : finish to translate the screenplay, and possibly start the translation of the background
    • Trotter : make several models - items, or environment objects.
    • Ceacy : finalize all the loading/saving stuff ; create a tool making the creation of .structure files easier ; implement the map switching system (leaving a map for another) ; begin to integrate the scripting engine.

Furthermore, to facilitate the 3d modelers' work, creation of more sketches and artwork is planned.

Audio subsystem is available !

As said in the forum, a SoundManager class has been created (and some other stuff, around, too), internally using OpenAL - a free audio library designed for video games. It is now possible to play musics and sound effects.
Are currently supported only .wav and .ogg files (but, anyway, mp3 is bad).

Sound definitions are stored in .sound files (in xml), but it is also possible to define them on the fly directly in C++.

Development version : binary snapshot.

I just compiled a snapshot of the current development version (thus, from the 04/13/2006 CVS source tree), for Microsoft Windows.

You can download it here (13.9 Mo). The executable is in the bin/ directory. If you have any feedback, please, post it in the forums.

For now, you only can : - change game options - toy with player's inventory - move in a test map (thanks to masterconker) - jump - look at dropped items, and put them into your inventory - edit game data and see what happens. - send us cash

We are now rich ! Oh, god, no. But we have a new logo, at least !

Fix has designed a new logo for Samoth, after I insisted a little - about three monthes, to be accurate. He wanted to illustrate what is really great in working together, what's worth spending time to. He wanted, with this logo, to show what we care of, in our inner side.
But he finally prefered to draw a swan, arguing it was a lot prettier. He was right.

Full size (675*300px)

[2006/01/19] Samoth : The Gathering

Altough some connection problems, we managed to bring together most of the people involved in Samoth. New goals have been alloted :
- Noon and Fix will translate the wiki for the end of June
- Ariankh will model a few monsters
- Masterconker will enhance his .scene (fixing materials problems, and making it larger)
- Growsam is going to code a dialog editor
- I'll make a fully functional 3rd person view, and replace the test scene by the Masterconker's one.

Since this meeting, we decided to worship the Banana, too.

For the new year.

With the new year, as promised, there is something we can show. Well, it's not as much as we planned, but it's better than before december :)
For now, you can, hum ... launch the program, load a dotScene file, play with the inventory, and see player name, life, thaumana and other counts. Which doesn't move yet, i'm afraid. You can also, now, change settings without editing a xml file.
Latest version can be found on the CVS ; binaries for Windows are available here.

Note : if you have any problem, post it in the forums ;)

[Portal] Migration from XOOPS to Drupal.

After having moved to a new server, the Samoth's portal is currently migrating from Xoops to Drupal, in order to be more, hum ... efficient, beautiful, and ergonomic. And because I really love changing, too.

The galleries have already been moved to the new portal, but some pictures have been lost (during the server migration). For example, a lot of 3D pictures : if their authors could upload then again, it would be great ;)
I'm currently moving the old wiki pages to the new one, but it's not very simple (as the wiki syntax isn't the same). The old forum will be accessible in read-only, since all the topics cannot be put in the new forum.

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